Golf Simulator Statistics 2026

    By GolfSimulatorSource Editorial Team | Last verified:

    Most "golf simulator statistics" pages are unsourced number lists, or they cite a single vendor report and stop there. This page does neither. Every figure below links directly to the primary source — a National Golf Foundation report, a market-research filing, a company press release, or one of our own monthly news roundups — with the date we last confirmed it was still accurate.

    We also do something no other public resource does: we track actual launch monitor prices month over month. Section 2 below is built from our own monthly news roundups going back to January 2026, not a vendor's static price list. Where research firms disagree on market size, or where two credible sources report conflicting numbers for the same statistic, we say so explicitly rather than picking whichever number sounds best.

    Golf participation and golf simulator adoption are two related but distinct trends worth separating up front. On-course golf participation in the US hit an all-time high in 2025. Simulator golf — driven by weather-proof practice, off-course entry points for beginners, and a wave of new commercial venues — is growing even faster off a smaller base. The numbers below cover both, plus the market-size estimates, the venue economics, and the pricing data that connects them.

    Key Takeaways

    Eight numbers that summarize the state of golf simulators in 2026. Each links to its primary source below — click through for the full context.

    48.1M

    Americans age 6+ played golf in 2025 — an all-time high for US participation

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    8.1M

    people played golf on a simulator in 2024, up 126% from 3.6M in 2019

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    $2.1B–$2.28B

    2026 global golf simulator market size — the range across three research firms (see the full comparison and why they differ)

    Source: Full market-size comparison, below · Verified 2026-08-14

    1,500+

    commercial golf simulator locations in the US, roughly 3x the count in 2022

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    51%

    of golf simulator users are non-golfers — people who don't play on a course at all

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    $530M

    Versant Media Group's cash deal to acquire Full Swing, announced July 2026

    Source: Businesswire (Versant press release) · Verified 2026-08-14

    80%

    of simulator venue operators report being profitable within 12 months of opening

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    $248.6M

    2026 global launch monitor market size — a distinct, much smaller market than the simulator market above

    Source: GM Insights (Global Market Insights) · Verified 2026-08-14

    Launch Monitor Prices in 2026: Our Data

    No market-research firm or manufacturer publishes a running record of what launch monitors actually cost month to month — list prices, sale prices, and closeout prices all move independently, often without an announcement. We track this ourselves. Every month since January 2026 we've logged pricing changes, promotions, and discontinuations across the launch monitor market as part of our monthly news roundups; the table below is a direct extract of the price-change events we recorded through July 2026.

    The devices we cover span $199 to $30,000 at full retail, but 2026 has been an unusually active year for discounting at the top and bottom of that range. Foresight discounted its flagship GCQuad by 25% in July; SkyTrak cut its newest ST MAX by as much as $1,000 twice within three months; and Garmin dropped the R10 to a new low of $499.99. Meanwhile FlightScope discontinued the Mevo+ entirely, closing it out at roughly half its original retail price.

    Self-collected from our monthly news roundups, January–July 2026. Not vendor-supplied. Prices shown were accurate as of the cited month and may have changed since — click through to the roundup for full context.
    ProductPrice ChangeMonth (2026)Source
    Foresight GCQuad$15,999 → $11,999 (25% off, + free Bushnell PRO X3+ LINK rangefinder, through July 31)JulyGolfSimulatorSource — July 2026 Roundup
    SkyTrak ST MAX$2,995 → $2,195 (27% off, Season Opener Sale)MayGolfSimulatorSource — May 2026 Roundup
    SkyTrak ST MAX$2,995 → $1,995 ($1,000 off, Deal Days 2026)JuneGolfSimulatorSource — June 2026 Roundup
    Uneekor EYE XR$6,999 → $5,999 ($1,000 off + Swing Optix cameras + 1-yr AI Trainer, SIMKIT event)MayGolfSimulatorSource — May 2026 Roundup
    Garmin Approach R10$599.99 → $499.99 ($100 off, promotional)JulyGolfSimulatorSource — July 2026 Roundup
    Garmin Approach R50$4,999 → $4,499 ($500 off at PlayBetter)MarchGolfSimulatorSource — March 2026 Roundup
    FlightScope Mevo+Discontinued → $1,099 closeout (from ~$2,000+ original retail)AprilGolfSimulatorSource — April 2026 Roundup
    • Software subscriptions add real ongoing cost on top of hardware. Bushnell Launch Pro Circle B: Silver tier $199/yr, Gold tier $499/yr (announced January 2026 — source).
    • Rapsodo MLM2PRO Premium Membership: $199.99/yr or $599.99 lifetime (February 2026 update — source).
    • See our Golf Simulator Cost Guide for full 5-year total-cost-of-ownership comparisons across every hardware and software combination.

    Who Uses Golf Simulators

    The single most surprising fact about simulator golf's growth is who is driving it: not existing on-course golfers buying a home setup, but people who never played golf on a real course at all. Just over half of simulator users are non-golfers, and the National Golf Foundation counts more than 28 million additional non-golfers as "very interested" in trying it — a pool of potential new players roughly the size of the entire current on-course golfer base.

    Weather is the number-one reason people cite for using a simulator, which tracks with simulators being adopted first in climates with short outdoor seasons. Practice repetition and the desire for shot analytics follow, and roughly three-quarters of first-time simulator users come back for a second session — a retention rate that helps explain why commercial simulator venues have been able to scale so quickly (see Section 6).

    8.1M

    people played golf on a simulator in 2024 (+126% vs. 3.6M in 2019)

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    51%

    of simulator users are non-golfers

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    ~75%

    of first-time simulator users return for a second session ("roughly three-quarters" per NGF)

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    28M+

    non-golfers say they are "very interested" in trying simulator golf

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    Users could cite more than one reason, so percentages don't sum to 100%.
    Reason Given for Using a SimulatorShare of Users
    Avoiding bad weather59%
    Practice / repetition43%
    Shot analytics and data34%
    Extended playing hours (night, off-season)23%
    Access to virtual/famous courses22%
    • Cannibalization fear doesn't hold up in the data: in NGF's 2023 survey, 29% of on-course golfers who also use simulators said they play *more* golf on real courses because of it, versus just 2% who said they play less (NGF, Nov 2023). That earlier survey also found 6.2 million simulator users (+73% vs. pre-pandemic) and 53% non-golfers — figures the 2025 white paper later updated to 8.1 million and 51% respectively.

    Golf Participation & the Off-Course Boom

    Simulator adoption doesn't happen in a vacuum — it's riding a broader wave of golf participation growth that has been building since 2020. US golf participation hit an all-time high in 2025, and a majority of that growth is coming from "off-course" formats: driving ranges, simulator venues, and other non-traditional ways to hit a golf ball that don't require an 18-hole round.

    The National Golf Foundation now tracks 136 million "engaged" Americans — people who golfed, watched golf, or read/talked about golf in the past year — up 43% since 2016. Roughly two-thirds of new "green-grass" beginners now enter the game through an off-course experience first, rather than a traditional lesson or round. That pathway is exactly where golf simulators sit.

    48.1M

    Americans (age 6+) played golf in 2025 — an all-time high

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    29.1M

    played on a golf course in 2025

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    19M

    played exclusively off-course (range, simulator, top-golf-style formats) in 2025

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    136M

    "engaged" Americans — golfed, watched, or followed golf in the past year (+43% since 2016)

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    2/3

    of new "green-grass" beginners enter golf through an off-course experience first

    NGF, "Golf's State of Industry in 3 Minutes" (Jan 2026)

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    50M

    total participants forecast by NGF for end of 2026, if growth of 4%+ holds through the year

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    Market Size: What the Research Firms Say

    Three independent market-research firms currently publish golf simulator market-size estimates, and they converge more than most industry forecasts do: all three put the 2026 global market between $2.1 and $2.3 billion, growing at a compound annual rate between roughly 8.5% and 10.1% through the early 2030s. That convergence across independently-run methodologies is itself a useful signal — it suggests the underlying growth trend is real, not an artifact of one firm's assumptions.

    The golf launch monitor market is a separate, much smaller category that these figures do not include — launch monitors are one hardware component that can be sold standalone (for range or fitting use) without an enclosure, projector, or dedicated room. Global Market Insights sizes that market at $248.6 million for 2026, roughly a ninth the size of the broader simulator market.

    Global golf simulator market (hardware + software + services), USD. North America is the largest region across all three reports, at 40.7%–42.5% share.
    Research Firm2025 Market Size2026 EstimateLonger-Term ForecastCAGRSource
    Fortune Business Insights$1.92B$2.11B$4.7B by 203410.1%Fortune Business Insights
    Mordor Intelligence$1.97B$2.14B$3.35B by 20319.37%Mordor Intelligence
    Straits Research$2.08B$2.28B$4.75B by 20349.6%Straits Research
    • Separately: the global golf launch monitor market alone is $234.4M (2025) → $248.6M (2026) → $523.5M by 2035, an 8.6% CAGR, with the US accounting for $78.6M (2025) and the consumer segment (vs. commercial/fitting) making up 56.8% of sales (2025).

    The Commercial Venue Boom

    The clearest sign that golf simulators have moved from a niche home-improvement purchase to a mainstream leisure category is the pace of commercial venue openings. The National Golf Foundation now counts more than 1,500 dedicated commercial simulator locations in the US — roughly three times the count from 2022 — and the average operating venue is only about three years old, meaning most of this industry has been built in the last few years, not gradually over decades.

    Franchise chains are the biggest driver of that growth. X-Golf has grown to 134+ locations at an average 98% year-over-year growth rate since 2017. Back Nine went from 10 locations in 2023 to more than 100 in 2026 across 42 states, with over 400 more operating or under development. Five Iron Golf has expanded to roughly 50 locations across 20 states and 8 countries. Even Topgolf, the largest and most established brand in the category, opened its 102nd US venue in mid-2026.

    1,500+

    US commercial golf simulator locations, ~3x the 2022 count

    NGF, "Growth in Golf's Simulator Space" (Nov 2025)

    Source: National Golf Foundation (NGF) · Verified 2026-08-14

    X-Golf figures per its own franchise disclosure page; treat franchisor-published figures as promotional rather than independently audited.
    Chain / CompanyScale (2026)Source
    X-Golf134+ locations · 98% avg YoY growth since 2017 · top-quartile revenue $1.24M
    Back Nine10 (2023) → 100+ (2026) across 42 states · 400+ operating or under development · 37M+ shots hitPR Newswire
    Five Iron Golf~50 locations · 20 states · 8 countriesFirst Call Golf
    Topgolf102nd US venue opened (Parsippany, NJ — 102 bays)Topgolf Press
    GOLFZON (Korea/US)US growth 90%+ in 2025 · ~3/4 of the Korean marketForbes

    Simulator Business Economics

    The National Golf Foundation's April 2025 white paper is, to our knowledge, the only primary-source economic study of golf simulator venues as a business — and it is barely cited anywhere else online, despite being the single richest dataset available on this topic. It surveyed 354 facility operators and 569 core golfers between November and December 2024, and the resulting numbers explain why operators keep opening new bays even as competition increases.

    A single bay generates real revenue: the average session runs about 90 minutes with three players, at roughly $55 per session before food and drink — and adding F&B lifts average spend by another $40, a 73% uplift. Against a typical build-out cost of $45,000 per bay, most operators recover their investment fast: 80% report being profitable within 12 months, with an average time to break-even of just seven months. Even so, space and capital remain the two real barriers holding back further expansion.

    $55

    average revenue per simulator session, before food & beverage

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    +73%

    revenue uplift from adding ~$40 of food & beverage spend per session

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    $45K

    average capital expenditure per bay to build out a commercial simulator installation

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    7 months

    average time to break even (ROI) for a new simulator venue

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    80%

    of operators are profitable within 12 months of opening

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    6.5%

    of golf facilities currently offer a simulator (10.4% of private clubs, 5.1% of public courses)

    Source: NGF White Paper: The Golf Simulator Opportunity (Apr 2025) · Verified 2026-08-14

    Non-adopting facilities could cite more than one barrier. An additional 13% of surveyed facilities plan to add a simulator, which NGF projects would raise overall penetration to 10–11%.
    Barrier to Adding a SimulatorShare of Operators Citing It
    Lack of available space72%
    Upfront investment cost53%
    • A typical commercial bay footprint is about 15 ft wide × 13 ft high × 21 ft deep, and more than 20% of facilities now use a portable launch monitor rather than a permanently mounted unit — a flexibility that lowers the barrier to a first installation.

    2026 Industry Timeline

    Four events define the simulator industry's 2026 so far: the largest acquisition in the category's history, a leadership shake-up at the industry's biggest brand, continued franchise expansion abroad, and a Korean manufacturer's accelerating US push.

    EventDateDetailSource
    Versant Media Group acquires Full SwingJuly 6, 2026~$530M cash deal for the PGA Tour's official simulator and TGL technology partner (hardware in 200+ commercial venues). Bruin Capital bought Full Swing for $160M in 2021 — a 3.3x return. Tiger Woods holds an estimated ~2% stake. Deal expected to close in H2 2026.Businesswire (primary)
    Topgolf restructuringMay 2026New CEO David McKillips (formerly Chuck E. Cheese/CEC Entertainment), hundreds of layoffs, and a leadership overhaul (Erin Chamberlin as President & COO, Susana Arevalo as CFO, Scott Blevins as President/GM of Toptracer), shifting from a 2-region to a 3-region operating model. Follows Callaway's January 2026 sale of 60% of Topgolf to Leonard Green & Partners at a ~$1.1B valuation.GolfSimulatorSource — May 2026 Roundup
    Five Iron Golf global expansionJuly 2026Grew to nearly 50 locations across 20 states and 8 countries.First Call Golf
    GOLFZON accelerates US growthFeb–June 2026US simulator growth of 90%+ in 2025; new long-term Pebble Beach Company partnership (Feb 25) with a dedicated indoor lounge; NGCOA "Champions Circle Patron" status through 2028 (Feb 9); and an official simulator partnership at the US Open at Shinnecock Hills (June 18–21).Forbes

    Methodology & Sources

    This page draws on two kinds of data: public research we cite and link to, and data we collect ourselves. Public figures come from the National Golf Foundation (the golf industry's primary research body), three independent market-research firms, company press releases, and business/trade press coverage — every figure links to its original source above, with the date we last verified it was live and unchanged. The NGF white paper contains an internal inconsistency: its body text (p. 6) says simulator users have "grown steadily from 3.8 million users in 2015 to 8.1 million in 2024," while its own summary box (p. 14) says usage is "up from 3.6M five years ago" (+126%) — implying a ~2019, not 2015, baseline of 3.6 million. We use the summary-box figure (3.6 million, +126%) throughout this page, since that is the version the white paper's own headline growth stat is built from.

    The launch monitor price-history data in Section 2 is different: it's ours. We publish a monthly news roundup covering every price change, product launch, firmware update, and industry move we can verify from primary sources, and we've done that every month since January 2026. The price-history table above is a direct extract of that record, not a survey or a one-time price check — which is why it can show exact discount amounts and dates that no vendor-supplied market report captures.

    This is an evolving page. We re-verify every external figure and refresh the price-history table when we publish each month's roundup. If you find a source that has updated its numbers since our last verification date, contact us and we'll correct it.

    Frequently Asked Questions

    Frequently Asked Questions

    How many people use golf simulators?

    8.1 million people played golf on a simulator in 2024, up 126% from 3.6 million in 2019, according to the NGF's 2025 white paper on golf simulators. Just over half of them — 51% — are non-golfers who don't play on a real course at all.

    How big is the golf simulator market?

    Three independent research firms estimate the global golf simulator market at $2.1–$2.3 billion for 2026: Fortune Business Insights puts it at $2.11B, Mordor Intelligence at $2.14B, and Straits Research at $2.28B, with compound annual growth rates of roughly 8.5–10.1% through the early 2030s. See our full comparison and why the figures differ in the Market Size section above.

    Are golf simulators profitable as a business?

    Yes, for most operators: 80% of commercial simulator venue operators report being profitable within 12 months of opening, with an average time to break-even of about 7 months, per the NGF's 2025 white paper. A typical bay costs about $45,000 to build out and generates roughly $55 per session (before food and drink, which adds another 73% in revenue on average).

    How many golf simulator locations are there in the US?

    The National Golf Foundation counts more than 1,500 dedicated commercial golf simulator locations in the US as of late 2025 — roughly three times the count from 2022. Franchise chains like X-Golf (134+ locations), Back Nine (100+), and Five Iron Golf (~50) account for a large share of that growth, alongside Topgolf, which opened its 102nd US venue in 2026.

    What's the difference between the golf simulator market and the launch monitor market?

    They're related but not the same. The "golf simulator market" ($2.1–$2.3B for 2026) includes the full package: launch monitor hardware, projection or screen systems, enclosures, and simulation software. The "launch monitor market" is narrower — just the sensor hardware that measures ball and club data, which can be sold standalone for range or fitting use without a full simulator setup. Global Market Insights sizes that narrower market at $248.6 million for 2026 — about a ninth the size of the full simulator market.

    Why do market research firms report different numbers for the golf simulator market?

    Mainly three reasons: differences in scope (how much of hardware, software, installation, and residential vs. commercial revenue each firm counts), differences in base-year and currency/region assumptions, and different forecast horizons (2031 vs. 2034 vs. 2035), which compounds small rate differences into larger gaps over time. In this case the disagreement is narrow — all three land within $2.1–$2.3 billion for 2026 — which is itself a sign the underlying trend is well-supported. See the Market Size section above for the full breakdown.